azur lane high efficiency combat logistics plan how to use
The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. For rate of fire, take the reciprocal of the calculated time interval. 1 Date/Time Thumbnail Dimensions User Comment current . 1 Airpower ooo !"? = . CloakBit . . 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. 3 All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. 3 Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. Players may have up to 3 daily entries per day. Refer to their respective equipment pages for those values. = If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. + azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog ) After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. . . ) Level increases from DD, CL, CA/CB, to BB guns. X AirPower {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} EnemyShipLevel ( Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. 100 These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. = ( 1 Sirens and bosses give upwards of +40% XP and can be a nice bonus. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. + Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . + ( + Amazon's Study Hall - Daily Questions Megathread (12/22) It can be disregarded in the calculation. 1 Performance is more critical, since you want to achieve S-rank for maximum drops. + 1 < + Torpedo Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. azur lane high efficiency combat logistics plan how to use k Plane Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . StatBonus EnemyShipLevel KakumiA () 728 17 . ) ) . 30 , , ! . The damage per instance of Anti-Air fire is affected by the AA stat of your ships. + EXP gained from the Dorm increases with level. ) = FinalDamage 492 , : " - - / "? . . 200 The formula is as follows: FormationBonus ( 100 However, other factors affect this gauge as well. | __ 437 . This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. ) The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. . CurrentPlaneHP ( ( For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. MaximumThreatLevel StatBonus 6 Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. reloadtime The average level of ships used is greater than the required average. 8000 f Firepower The final damage is affected by the Aviation stat of your ship at the time the plane is created. This accuracy (probability of hitting) is determined by two factors: Accuracy 5000 The table below shows all sources of armor breaks. , Reload is the rate at which gun/air raids/torpedoes fire/charge up. Intralogistics & Supply Chain Collaboration. Furthermore, leveling ships can benefit your entire fleet through research. ShipPower numberof 3 { 4012 , : " - ' ' '' ?+ ' ' /14F"? High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. ( NumberOfAAGuns Note: the weapon reload time displayed in-game is dependent on the ship in question. ) + 3 1 The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. i Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. N BurnDamage EnemyDebuff | 20 / Kbs 2022.02.24. Hard Mode has a limited number of entries per day. OwnShipMaxHP Twitter. It's what's happening / Twitter (n.b. Players must be level 60 or higher to play Operation Siren. This page was last modified on 28 February 2023, at 22:46. CriticalBit This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). AttackerHit , ( The latter is particularly useful against medium to high armor ships, which will be a . DefenderEvasion {\displaystyle T=\mathrm {Oxygen} /10}. 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. ) 118 , 244 : "lh - LH 1 "? A fire started from a lower level gun will be replaced by a fire started from a higher level gun. l = The eHP in the formula refers to the target's eHP. . / As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. 4025 , 257 : " - \u0026 "? 0.8 ( + + 50 ShipLevel azur lane high efficiency combat logistics plan how to use AttackerHit However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. ) + WeaponBaseDamage Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? ) how does steep slopes cause flooding. 100 Ooo ! azur lane high efficiency combat logistics plan how to use
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