guilty gear strive sol matchups

I spent one month straight learning I-No. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. It loses to throws, so try to only use it if the opponent isn't at point blank range. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Launches opponent on hit, hard knockdown upon landing. His immense damage output massively rewards hard reads. Second hit can Clean Hit at close range. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Nago's neutral is completely dictated by how much blood he has. Sol releases a pillar of flame that slowly crawls along the ground. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. It can clip him which puts him into a stagger state, allowing Ram to get in. His damage is good but not great. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. The proportion of damage dealt when hitting Off The Ground (OTG). They have a ton of po. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. They have some good and bad matchups, but can be very effective in the right hands. 13th overall. It always felt like he had the tools for every match up except nago. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. A projectile which usually travels slowly across the screen in a horizontal path above the ground. The number of frames for which a move has hitboxes. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Character Win rate Total usage; 25 %: 16: . Combos into 2D for a hard knockdown. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Laskeese 2 yr. ago. Its start-up and travel distance increases the longer S is held. He is playing guilty gear and the other characters are playing strive. Ideal combo ender and potential extender. Can be varied in usage. Hes quick enough to punish you easily and quick enough to close the gap. Weird that I'd have them exactly reversed. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Just try to turtle with FD and let him slowly back off via the block pushback. Both hits are jump and dash cancelable. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Hes the best overall balanced character in this game vs the rest of the cast. Sol Badguy; Giovanna; . I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. His best poke is 5P/2P at 31/34 frames. this move removes on hit. Sol lunges forward half-screen with a flaming straight punch. Important tool for landing Clean Hit Volcanic Viper in the corner. Faust - 5.4. Hits twice. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Will force a Wall Break if the opponent touches the corner. Most things Leo does round start loses to Ram's. Bridget. Slight ground bounce on hit, hard knockdown upon landing. An easier MU for Ram due to the fact that her normals control a large chunk of space. Basic air jab that's fairly safe on whiff. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. 12k matches is a lot, and 100 matches PER MU is not bad. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. This opening is designed such that the attacker can easily counter the defender's attack with his own. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. I literally can't even play the game against Chipp. Remind them that blocking isn't everything. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Guilty Gear -Strive-Anji. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. This can be combined with dash momentum to cover large distances extremely quickly. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Sol grabs the opponent and headbutts them. This is the top 1000 but multiplied out by popularity. I think most interestingly is Leo. Both hits are air jump and air dash cancelable. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Sol does a crouching kick, which is his fastest low. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Sol Badguy - 4.9. Loss, similar to regular strikes. Pay close attention to how much Axl is committing to that button and counterattack. Jack-O is a woman with green eyes and red hair. Jack-O: Guilty Gear -Strive- | DashFight Damage changes with each set of 8 active frames. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Going to ignore the Chipp matchup for the time being, apologies in The M&M&C will kick out Axls and Goldlewis can have a better route to top. Sol's command throw. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo 8th overall. Please keep in mind the matchup chart is subjective and not all players may agree. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Can gatling from 5K, 2K, or c.S for a mix-up. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Resources. Hits twice. Being a former Leo player confirms my own beliefs about him. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). I love him so much. I "modernized" the Blinkitys version to be more accessible. Sol Badguy; People just love playing as Sol. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. The most well-rounded defensive toolkit in the game. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Proper conditioning is a huge part of Sols gameplan. Strategy. Be sure to check the stickied FAQ before posting. A very well-timed jump attack on a character who is rising from a knockdown. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Wall bounces airborne opponents in the corner. You out neutral him but he heavily out damages you. Offense. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Refer to the. 2S is also still useful. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Character Strategy pages generally have at least some basic counter-strategy. Legend. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Guilty Gear Strive Tier List - Best Characters - Mejoress.com If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. 21 sec 18-May-2022 Ground bounces on hit, hard knockdown upon landing. This is actually not true. Combos into 6S on crouching opponents and links into c.S on Counter Hit. You don't like characters with highly interactive pressure. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Best Video Games of All Time - Page 70 - Metacritic . The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Toggle menu. Testament pressure is now something to worry about in this new patch, do not let them lock you down. In the corner, you can also link into dash 5K for big meterless damage. The advancing plus on block mid. Ram feasts on Zato once she gets in but this also goes both ways. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit How much R.I.S.C. ), but it's probably time to finally make an exception here. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Zato-1 - 4.7. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Almost always abbreviated to TK. Sol steps forward and swings his sword. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. GIJ&IK - Desktop. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Hits twice. It's way too much work for one person. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. More than other characters at least. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. 26. Corner combo staple, and Sol's only disjointed air button. Follow-up knocks the opponent away on hit. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Worst Match. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Guilty Gear / YMMV - TV Tropes Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. This is a definitive Matchup Chart for I-No in Guilty Gear Strive.

Mohave Transportation Insurance Company Rating, Afro Caribbean Wedding Caterers, Lou Costello Height And Weight, Articles G