Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. Upgrade scope = The upgrades configuration for the variant. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. The specified amount of experience is added to the Leader/General you currently have selected. If none is specified, it defaults to the capital. For a better experience, please enable JavaScript in your browser before proceeding. Removes an operation token from the country. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Deprecated. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Optional, defaults to false. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. Equipment scopetype = The equipment the country is licensed to produce. All trademarks are property of their respective owners in the US and other countries. The default is 0, meaning the base variant. For more information, please see our Locks all division templates for the current scope. mapmode = The ID of the custom map mode. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Fires the specified event for the current country. navy = Will damage the navy units. uses = How many times the bonus can be used. Executes contained effects on every state that meets the limit. ideology = Sub-ideology of the leader where to swap traits. No tooltip is shown. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. keep_political_leader = Controls if the promoted party leader (i.e. IV'. promote_leader = Will promote the leader to be the leader of the assigned party. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. Creates a field marshal for the current scope with the specified attributes. trait = The trait to remove. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. Optional. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Demotes the current unit leader to Commander (if Field Marshal). Optional, defaults to being the same as size. The "parties" parameter no longer works as of version 1.7. instant = Whether to instantly give a tech instead of a bonus or not. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. You can not store "infantry_equipment_2" in a variable and use it here. However, operatives are not considered characters and are still created with the create_operative_leader effect. Now use 'add_latest_equipment 1000 Matilda LP Mk. Create a ship from another country and assign it to the reserve fleet. Generates a character for current country. id = What country the strategy is against. logistics_skill = The logistics skill of the leader. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. Spawns an air combat in desired location. Print out all console commands to game.log file. target = / Which country receives the equipment. Turns the targeted operative against their own country, transferring them to the current country. Sets the new name for the target character. Grants a research bonus to the current scope with the specified parameters. Triggers that must be met in order to gain experience that'd make assigning this trait possible. There should be a button right next to it called "dismantle faction" or somethling like that. Espaol - Latinoamrica (Spanish - Latin America). Necessary for advisors. Removes the specified scope from the faction led by the current scope. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. There is a specific list of effects that can instantly change the game. Retires and removes the country leader of the ideology party for the current scope. The effects here must be used within a division scope. Optional, defaults to being the same as default. Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. No by default. Maybe even more than some people who have the game. Each character is defined with a code block with the name of the character ID. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. name = The new name of the character. Adds the specified amount of command power to the current scope. Optional. The sound effect must be properly defined in. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. The ideology type used by the country leader role. For example: The country defined by the tag or tag alias. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. right_side = The right side of the BoP. OR: Can be chained indefinitely as PREV.PREV. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Generates a random name if not set. Loads the specified order of battle for the current scope, applying the effects within. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Removes a claim by the specified country on the current scope. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Shortened variant exists if the event's ID is used instead of arguments. An if statement allows an execution of effects to only be done if certain triggers are met. Questions, Paradox Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. ideology = Ideology type of the character. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Forces the current scope to join the war of the specified ally against the specified enemy. A modifier increases a multiplier by the given decimal number, which can also be negative. Set country's current fuel ratio relative to its capacity. limit_to_victory_point = yes Will print the data type for all dynamic reference objects. browser [url] Open the browser window and load the specified [URL]. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Adds a multiplicatory bonus to the specified skill. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. Retires the character, removing every role they hold and making them disappear from the game. Optional.originator = The originator of the event. Stored in /Hearts of Iron IV/common/units/names_ships. Is there any way for me to change the leader of one of my puppets with a console command? If the current country has a core on a state transferred to the released country, the core will be lost. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. state = Which state to add the resource to. logistics_skill = The logistics skill of the leader. If it is, then each one will be. The effects here must be used within a country scope. Adds an off-map building for the current scope that produces its effects without being present in a state.
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